Attempt at app
Jul. 24th, 2014 01:52 pmPlayer name:Drascin
AIM contact:Known
Alternate contacts: nope
Character name: Ashe
Source canon: Megaman ZXAdvent
Community tag: Ashe
Do I want a HMD: Already got one
Notes:
Background:
So for Ashe to make sense, we need a Legion, a strong government or organization directed by three wise old men that hires hunters to recover important materials and hunt down smugglers and other criminals around borders.
My first idea is that they might be a bit of a precursor to UG, a sort of central organization between a small handful of countries to hire people who are very good at what they do to find things (in the game, Hunters are frequently called upon to raid old ruins from before the whole cataclysm, in here they could be called in to deal with alien or otherwise weird shit), solve problems, and catch criminals and dismantle organizations without border worries - though by necessity mostly deals with smaller stuff
Really, the most important thing is that it’s directed by Master Thomas, Master Albert, and Master Mikhail, who are supposed to be really smart old guys that have a long history of being really helpful and good with tech in general, that it contracts out a lot of work to semi-independent Hunters, and that it has some kind of actual governmental power.
As for Ashe herself, she is a bit of a mystery. She was born in some Asian city, and then when she was a bit less than three there was a big event with a large chunk of mechs stationed near multiple cities going crazy and starting attacking without a pilot, flattening three different towns before the UN force could arrive and subdue them.
Ashe, as far as she could find out later, was right in the middle of one of these, the only survivor in a mile radius of rubble when the rescue crews could come in after the berserk malfunctioning suits were taken down. Nobody had any idea of who she was, least of all herself, who could just about say her name.
After this, well, there was an orphan life, and a rowdy tomboy who decided that she would not be small and forgotten, and eventually, Ashe found the Legion, who offered her everything she ever wanted: a chance to employ her innate talents, to earn what to her then were buckets of money, go into adventures chasing criminals and going into the most impracticable places to find treasure and rescue people, respectability with freedom of maneuver. So she did the tests and got the hunter license, joined with a handful of other freelance hunters to pool for a party, and off she went, into the brave world of kicking ass and hunting treasures.
Personality:
Ashe is a lot of things, but perhaps the quickest way to sum her up is “cheerful daredevil”. She is very happy in her job as a hunter, chasing down criminals, braving ancient murder ruins, and taking down smugglers in high-risk operations for the benefit of people... and herself!
Because, a thing that should be kept in mind about Ashe, is that she is also more than a bit mercenary. But while she will ask for money and repeatedly insist on getting paid (a girl’s got to eat and pay for repairs, but most importantly, it’s a way of keeping score), it’s not money that she craves and what will buy her. It’s fame and recognition. As mentioned in her background, she was left an orphan when she was three, and doesn’t even have a surname, much less any idea of where she came from - no name, no money, no home, no nothing, she was left a nobody that could, should, would have been fated to, have slipped through the cracks of history like millions beforehand. And ever since she was ten, Ashe very consciously decided that nuts to that. She’s going to be successful, and famous, and save a lot of people and be remembered in thanks and praise, because this is HER story, and SHE is going to write the rules, and fate can go suck an egg. People insist she should be sad and worry about her lack of family and place, and instead she insists on being happy and taking each day as an opportunity for collecting booty and earn success - she would love to have a family, of course, and she wants to find out who they were, but well, she hasn’t, so look to the future and keep writing good chapters to offset the bad ones!
That probably tells you a lot about Ashe. A bit of a glory hog, a reckless daredevil and adrenaline junkie, a weirdo that looks at her own life as a story, a competitive treasure hunter, a mercenary - and a good heart underneath it all. That’s Ashe in a nutshell.
As for her companion, Model A... well, Model A is not really very much like Ashe. Childish, a bit cowardly, unthinkingly self-centered (again, childish) and a little bit of a lech, the little Biometal is not exactly what you’d call obvious hero material. However, he is stuck with Ashe, and with time some of her personality starts to rub off on him.
Capabilities and Resources:Ashe is, officially, human, and she has plenty of tests that say so, but she is also implausibly badass in that wuxiaish way that will probably make people wonder if she is actually human or what the hell. She can drop over two hundred meters freefall without a scratch (directly seen in the game’s intro), take out mook giant mecha with a handgun, react fast enough to guns being brandished to dodge bullets, and jump twice her height vertically from a standstill without exertion.
And then she gets superpowers.
As for resources, she and her guys have a small ship that they use for their operations, and she has a decent amount of money from previously collected bounties - a side effect of going for the risky bounties is that Ashe usually gets paid pretty well!
Position in Unity Group: Drifter here because this looks really rather fun
Type: Combatant
Unit Name:Model A Biometal
Unit Description: The mysterious Biometal that was being smuggled across the continent and bonded to Ashe. Biometal is a strange thing that can fuse with a host to give them its power and turn the host into one of those who can change the fate of the world - a Mega Man!
Model A in particular is a ranged type Biometal, outfitting the wearer with piercing laser guns and a seeking lightning bolt gun, as well as the powerful A-Crash area destruction weapon. But while its basic weaponry is nothing to write home about compared to other Biometals, what makes Model A especially unique is its special power, A-Trans.
A-Trans is a process by which the Model A Mega Man can transform into any robotic or partially robotic lifeform that Model A has sufficiently analyzed (most often through combat) at will, employing their own weapons and physical attributes and even, with some expenditure of Model A’s limited Trans Energy, mimic its target’s special attacks. This makes Model A a constantly evolving danger, as the longer the Mega Man fights, the greater the array of weaponry she can bring to bear and the more of a battlefield wildcard she becomes in future engagements.
That said, Model A can’t, for some reason, copy nonintelligent machines. Alien robots, cyborgs, other Mega Men, Pseudoroids, all those and more are fair game - but piloted mecha and mindless drones are, for some reason, out of bounds. Model A himself has no idea why. But then Model A has no idea about a lot of things. Amnesia is a problematic thing.
Note: This, theoretically, extends to characters from other canons, of course. However, I will make sure to ask the player involved before copying any character from other canons!
Size: SS
Terrain compatibility:
Air: Not in A form
Ground: Yes
Water: Yes
Space: Not in A form
Favored terrain: Ground (in A form)
Upgrades: Rather than conventional upgrades, model A gets new A-Trans shapes.
Wingmen:
Mission requirement: Enters on the first ZXA mission
Suggested Event List:
Mission 1: Through the Lightning
One of our bases (preferably one that is a bit out of the way)detects a strange fleet some distance away, flying hellbent for leather. Some messaging around with governmental forces turns out what’s happening. Apparently there is a convoy of smugglers that made off with some sort of mysterious weapon they dug up, and the Legion Hunters are in pursuit - but since we’re good samaritans, and mysterious maybe-alien weapons is totally our deal, and the convoy is heading in a similar direction, command decides to send some mechs to help with the interception.Getting there, the fleet of airships and enemy mecha is unmistakable, and we engage.
A few moments later, though, the Hunters contact us, from a stealthship a few hundred meters above the convoy, thanking us for the distraction - and while we’re busy fighting the line units, Ashe jumps from her ship right into the center of the convoy, going into the carrier ship the enemies were protecting to get the weapon out while we do screening and finding the box with the supposed mysterious weapon.
And that’s when a supersonic object hits the convoy ahead of a new fleet of ships containing enemies and crashes into the ship, going straight for where Ashe is. The object turns out to be two strange cyborg people. One is called Prometheus, the other Pandora. Prometheus says he’s a Mega Man, whatever the hell that means - but whatever he is he’s strong as hell, and swats Ashe aside like so much refuse, until Model A inside his box decides that she’s better than what Prometheus wants to do to him, and they merge, turning Ashe into a Mega Man. Seeing this, Prometheus breaks into insane laughter as Pandora looks vaguely puzzled, welcomes Ashe to the “game”, and blasts off next to Pandora, still laughing, leaving us to finish off the robot in charge of the reinforcement they brought (Buckfire) and his mooks.
Log: The Sage Trinity
Well, Ashe now is a Mega Man, whatever that means. The three Sages at Legion are very interested in having a look at this Model A thing, though, and if possible talk to it, so they contact us, and ask Ashe to come in to Legion headquarters. For leaders of a large world governmental agency they really aren’t very stuffy about talking with other people either. Albert is friendly and soft-spoken, Thomas is understanding but kind of blunt, and Mikhail clearly means well but has that smart people problem where his mouth goes off in unwanted directions and is a bit rude.
Mission 2: Bullet Drive
So, a bit afterwards, when everything is ready, Ashe is going to have to head out for Legion HQ, keeping an eye out for any attempts by that mysterious Prometheus guy to intercept her en route. Just in case of rogue weirdoes with scythes a few people go with her....
...and we arrive to the sound of explosions. A strange force of crazed mobile suits and strange robots, led by a crazy robot with an electric guitar, are hitting Legion headquarters to high hell. We move in for the save - and out of nowhere another Mega Man (Siarnaq, who seems to be some kind of robotic Mega Man) appears and sneak-attacks us to compound the problem.
When Ashe manages to take Siarnaq out and take his shape, some of Model A’s memories unlock - revealing incriminating evidence that one of the Sage Trinity was involved in the creation of Biometal and these Mega Men for some sinister plan! It’s revealed to be Master Albert, who gleefully reveals his evilness and inhuman nature, says that his Model Ws will change the world, and hints at an interest in Ashe before blowing up the entire top of the Legion Tower and vanishing.
Master Thomas and Master Mikhail, smart enough to see where this is going, contract Ashe to make use of the UG’s network to find these Model Ws before they can be used.
----------Arc end--------
(Note: every time a Mega Man goes down in the following missions Ashe unlocks some more details inside Model A, but explaining them all in the mission list is kind of bloaty)
Mission 3: In the Wind
First Model W detected. Not very hard to do, really, what with the fact that several entire islands just took flight. Going in we find some defenses, and at the center of it all the Model W - and Aeolus with his minion Queenbee, Mega Man of Wind and snob extraordinaire. The Model Ws, apparently, when “powered” somehow can subvert machines to the user’s will and, most importantly, empower a Mega Man with the strength to change the world - something we kind of have an objection to, so the fight is on.
Mission 4: Into the Crush
Second Model W detected somewhere in Antarctica. The first Hunter party that was sent was downed and has not reported in a couple hours, presumed MIA. Ashe is called in to investigate. Under the ice we find Atlas, the Mega Man of Fire, and the Model W, and her minion, Bifrost, who want a world where humanity will stop fighting each other while there are dozens of other threats around, and are perfectly willing to hold the world at gunpoint thanks to Model W to make it do so. Needless to say, that seems a thing we disagree on.
(Note: Atlas is not the type to use mooks. She doesn’t even have a stage per se. So putting this together with another canon that provides the mooks for the mission would probably be necessary)
Mission 5: Overload
Third Model W detected, near the waters of a city dock. The entire coast area of the city is sinking and water is rising and robots of all shapes and sizes are attacking and killing people. People are rushing out and panicking and so we have to go in to help with the evacuation. And under the water, the Mega Man responsible waits - Thetis, Mega Man of Water, who is chipper and clearly young and talks of the people dead being sacrifices to Model W like it’s no big thing. Time to fight Thetis and his minion, Chronoforce.
Mission 6: Oriental Sentinels
We have a lead on an installation in the jungle that might have been used by Albert. An investigation team seems like a good plan. Of course, first problem is finding it in the middle of the jungle, and second problem is that the entire goddamn jungle, plants and fauna included, turns out to be cyborg murdermachines, third problem is that twin pseudoroids by the name of Argoyle and Urgoyle aren’t really very keen on letting us in, and fourth problem is that the inside of the place is deathtrap central.
So, you know, happy day at work alright. And in the end it turns out it isn’t even an actual transmitter, it’s just a repeater station. Wonderful. But perhaps the origin of the signal that was repeated could be traced...
--------------Arc Start----------
Mission 7: Dive Into The Truth
...and it can! Inside a volcanic island in the middle of the Pacific (you have to give it to Albert, he knows how to villain right) there is a huge facility, which turns out to be where Albert creates his stuff. There could be some clues in here, so better look around it before blowing it up. At some point we find two maintenance tubes, with clocks and the names of Pandora and Prometheus besides them - apparently Albert keeps them in a short leash by having them go out and need a particular maintenance every few days to avoid betrayals.
And this is where Alber himself appears on the screens and confirms our suspicions, before sending the entire factory at us. After a lot of machine destruction, he walks in himself to deal with us-
- and suddenly, Prometheus and Pandora pop up and murder the everloving shit out of Albert. They followed us. The entire reason for not bothering us for so long is to follow us to find Albert and where he takes them when they deactivate. And now that he’s dead they are going to die in a couple days - if at least free.
So drunk in a mixture of despair, glee, and plain old “fuck the world” feeling, they come at us in a final fight. We take them out, but Ashe refuses to kill them, suggesting that they can perhaps be saved...
...aaaaand the REAL albert pops up and absorbs them, gloating. So that was a body double to keep an eye on those two. And we’ve taken so long that his plan is nearly complete. And the dozens of Model W under the island are waking up. Time to get the hell out of here.
Final Mission: Ouroboros
Welp. So the Model Ws have taken flight. And they have coalesced into some kind of aerial monstrosity - Ouroboros. Any attempt by normal aircraft to get close ends in vaporization. People touched by its humongous shadow scream and die as their negative feelings are used as fuel for the Model Ws. The thing is going to glass the world if nobody stops it.
No prize for guessing who’s on Stopping the Doomsday Weapon duty.
Going in reveals a horrible mess of biomechanical nightmares with a clearly murderous Genius Loci mixed with some corridors fit for a king’s palace. And in one of these we meet Albert, who reveals that Model A means Model Albert - it’s patterned after him. And his A-Trans is more powerful than ours, because he can recreate the dead instead of merely imitate - which he demonstrates recreating all the Pseudoroids we’ve killed.
BOSS RUSH PHASE ONE (Pseudoroids) IS GO
After the fight, we keep going. And who’s there but the Mega Men we spared? Ashe tries to reason with them that Albert is just going to kill them afterwards, but they are adamant in taking out Ashe and then Albert and decide who gets to rule the world between themselves. Yay for helping.
BOSS RUSH PHASE 2 IS GO
Finally, after all that, we manage to make it to Albert’s throne room. which seems to be outside. And in a field of cherry trees with a golden throne that would make the Emperor in 40K nod approvingly. Throne which then turns into a giant mecha hydra and tries to kill us while Albert sits relaxedly inside. And after taking that out, finally Albert gets off his ass and megamerges himself, calling himself the Ultimate Mega Man - and a god.
Final battle, guys. Make it count!
(This is a mookless finale. You have a pile of minibosses, you have a tough final boss, and you have Ouroboros itself constantly trying to murder the players while they’re inside, but no real standard enemies)
Sample post:
http://testrun-box.dreamwidth.org/97027.html
AIM contact:Known
Alternate contacts: nope
Character name: Ashe
Source canon: Megaman ZXAdvent
Community tag: Ashe
Do I want a HMD: Already got one
Notes:
Background:
So for Ashe to make sense, we need a Legion, a strong government or organization directed by three wise old men that hires hunters to recover important materials and hunt down smugglers and other criminals around borders.
My first idea is that they might be a bit of a precursor to UG, a sort of central organization between a small handful of countries to hire people who are very good at what they do to find things (in the game, Hunters are frequently called upon to raid old ruins from before the whole cataclysm, in here they could be called in to deal with alien or otherwise weird shit), solve problems, and catch criminals and dismantle organizations without border worries - though by necessity mostly deals with smaller stuff
Really, the most important thing is that it’s directed by Master Thomas, Master Albert, and Master Mikhail, who are supposed to be really smart old guys that have a long history of being really helpful and good with tech in general, that it contracts out a lot of work to semi-independent Hunters, and that it has some kind of actual governmental power.
As for Ashe herself, she is a bit of a mystery. She was born in some Asian city, and then when she was a bit less than three there was a big event with a large chunk of mechs stationed near multiple cities going crazy and starting attacking without a pilot, flattening three different towns before the UN force could arrive and subdue them.
Ashe, as far as she could find out later, was right in the middle of one of these, the only survivor in a mile radius of rubble when the rescue crews could come in after the berserk malfunctioning suits were taken down. Nobody had any idea of who she was, least of all herself, who could just about say her name.
After this, well, there was an orphan life, and a rowdy tomboy who decided that she would not be small and forgotten, and eventually, Ashe found the Legion, who offered her everything she ever wanted: a chance to employ her innate talents, to earn what to her then were buckets of money, go into adventures chasing criminals and going into the most impracticable places to find treasure and rescue people, respectability with freedom of maneuver. So she did the tests and got the hunter license, joined with a handful of other freelance hunters to pool for a party, and off she went, into the brave world of kicking ass and hunting treasures.
Personality:
Ashe is a lot of things, but perhaps the quickest way to sum her up is “cheerful daredevil”. She is very happy in her job as a hunter, chasing down criminals, braving ancient murder ruins, and taking down smugglers in high-risk operations for the benefit of people... and herself!
Because, a thing that should be kept in mind about Ashe, is that she is also more than a bit mercenary. But while she will ask for money and repeatedly insist on getting paid (a girl’s got to eat and pay for repairs, but most importantly, it’s a way of keeping score), it’s not money that she craves and what will buy her. It’s fame and recognition. As mentioned in her background, she was left an orphan when she was three, and doesn’t even have a surname, much less any idea of where she came from - no name, no money, no home, no nothing, she was left a nobody that could, should, would have been fated to, have slipped through the cracks of history like millions beforehand. And ever since she was ten, Ashe very consciously decided that nuts to that. She’s going to be successful, and famous, and save a lot of people and be remembered in thanks and praise, because this is HER story, and SHE is going to write the rules, and fate can go suck an egg. People insist she should be sad and worry about her lack of family and place, and instead she insists on being happy and taking each day as an opportunity for collecting booty and earn success - she would love to have a family, of course, and she wants to find out who they were, but well, she hasn’t, so look to the future and keep writing good chapters to offset the bad ones!
That probably tells you a lot about Ashe. A bit of a glory hog, a reckless daredevil and adrenaline junkie, a weirdo that looks at her own life as a story, a competitive treasure hunter, a mercenary - and a good heart underneath it all. That’s Ashe in a nutshell.
As for her companion, Model A... well, Model A is not really very much like Ashe. Childish, a bit cowardly, unthinkingly self-centered (again, childish) and a little bit of a lech, the little Biometal is not exactly what you’d call obvious hero material. However, he is stuck with Ashe, and with time some of her personality starts to rub off on him.
Capabilities and Resources:Ashe is, officially, human, and she has plenty of tests that say so, but she is also implausibly badass in that wuxiaish way that will probably make people wonder if she is actually human or what the hell. She can drop over two hundred meters freefall without a scratch (directly seen in the game’s intro), take out mook giant mecha with a handgun, react fast enough to guns being brandished to dodge bullets, and jump twice her height vertically from a standstill without exertion.
And then she gets superpowers.
As for resources, she and her guys have a small ship that they use for their operations, and she has a decent amount of money from previously collected bounties - a side effect of going for the risky bounties is that Ashe usually gets paid pretty well!
Position in Unity Group: Drifter here because this looks really rather fun
Type: Combatant
Unit Name:Model A Biometal
Unit Description: The mysterious Biometal that was being smuggled across the continent and bonded to Ashe. Biometal is a strange thing that can fuse with a host to give them its power and turn the host into one of those who can change the fate of the world - a Mega Man!
Model A in particular is a ranged type Biometal, outfitting the wearer with piercing laser guns and a seeking lightning bolt gun, as well as the powerful A-Crash area destruction weapon. But while its basic weaponry is nothing to write home about compared to other Biometals, what makes Model A especially unique is its special power, A-Trans.
A-Trans is a process by which the Model A Mega Man can transform into any robotic or partially robotic lifeform that Model A has sufficiently analyzed (most often through combat) at will, employing their own weapons and physical attributes and even, with some expenditure of Model A’s limited Trans Energy, mimic its target’s special attacks. This makes Model A a constantly evolving danger, as the longer the Mega Man fights, the greater the array of weaponry she can bring to bear and the more of a battlefield wildcard she becomes in future engagements.
That said, Model A can’t, for some reason, copy nonintelligent machines. Alien robots, cyborgs, other Mega Men, Pseudoroids, all those and more are fair game - but piloted mecha and mindless drones are, for some reason, out of bounds. Model A himself has no idea why. But then Model A has no idea about a lot of things. Amnesia is a problematic thing.
Note: This, theoretically, extends to characters from other canons, of course. However, I will make sure to ask the player involved before copying any character from other canons!
Size: SS
Terrain compatibility:
Air: Not in A form
Ground: Yes
Water: Yes
Space: Not in A form
Favored terrain: Ground (in A form)
Upgrades: Rather than conventional upgrades, model A gets new A-Trans shapes.
Wingmen:
Mission requirement: Enters on the first ZXA mission
Suggested Event List:
Mission 1: Through the Lightning
One of our bases (preferably one that is a bit out of the way)detects a strange fleet some distance away, flying hellbent for leather. Some messaging around with governmental forces turns out what’s happening. Apparently there is a convoy of smugglers that made off with some sort of mysterious weapon they dug up, and the Legion Hunters are in pursuit - but since we’re good samaritans, and mysterious maybe-alien weapons is totally our deal, and the convoy is heading in a similar direction, command decides to send some mechs to help with the interception.Getting there, the fleet of airships and enemy mecha is unmistakable, and we engage.
A few moments later, though, the Hunters contact us, from a stealthship a few hundred meters above the convoy, thanking us for the distraction - and while we’re busy fighting the line units, Ashe jumps from her ship right into the center of the convoy, going into the carrier ship the enemies were protecting to get the weapon out while we do screening and finding the box with the supposed mysterious weapon.
And that’s when a supersonic object hits the convoy ahead of a new fleet of ships containing enemies and crashes into the ship, going straight for where Ashe is. The object turns out to be two strange cyborg people. One is called Prometheus, the other Pandora. Prometheus says he’s a Mega Man, whatever the hell that means - but whatever he is he’s strong as hell, and swats Ashe aside like so much refuse, until Model A inside his box decides that she’s better than what Prometheus wants to do to him, and they merge, turning Ashe into a Mega Man. Seeing this, Prometheus breaks into insane laughter as Pandora looks vaguely puzzled, welcomes Ashe to the “game”, and blasts off next to Pandora, still laughing, leaving us to finish off the robot in charge of the reinforcement they brought (Buckfire) and his mooks.
Log: The Sage Trinity
Well, Ashe now is a Mega Man, whatever that means. The three Sages at Legion are very interested in having a look at this Model A thing, though, and if possible talk to it, so they contact us, and ask Ashe to come in to Legion headquarters. For leaders of a large world governmental agency they really aren’t very stuffy about talking with other people either. Albert is friendly and soft-spoken, Thomas is understanding but kind of blunt, and Mikhail clearly means well but has that smart people problem where his mouth goes off in unwanted directions and is a bit rude.
Mission 2: Bullet Drive
So, a bit afterwards, when everything is ready, Ashe is going to have to head out for Legion HQ, keeping an eye out for any attempts by that mysterious Prometheus guy to intercept her en route. Just in case of rogue weirdoes with scythes a few people go with her....
...and we arrive to the sound of explosions. A strange force of crazed mobile suits and strange robots, led by a crazy robot with an electric guitar, are hitting Legion headquarters to high hell. We move in for the save - and out of nowhere another Mega Man (Siarnaq, who seems to be some kind of robotic Mega Man) appears and sneak-attacks us to compound the problem.
When Ashe manages to take Siarnaq out and take his shape, some of Model A’s memories unlock - revealing incriminating evidence that one of the Sage Trinity was involved in the creation of Biometal and these Mega Men for some sinister plan! It’s revealed to be Master Albert, who gleefully reveals his evilness and inhuman nature, says that his Model Ws will change the world, and hints at an interest in Ashe before blowing up the entire top of the Legion Tower and vanishing.
Master Thomas and Master Mikhail, smart enough to see where this is going, contract Ashe to make use of the UG’s network to find these Model Ws before they can be used.
----------Arc end--------
(Note: every time a Mega Man goes down in the following missions Ashe unlocks some more details inside Model A, but explaining them all in the mission list is kind of bloaty)
Mission 3: In the Wind
First Model W detected. Not very hard to do, really, what with the fact that several entire islands just took flight. Going in we find some defenses, and at the center of it all the Model W - and Aeolus with his minion Queenbee, Mega Man of Wind and snob extraordinaire. The Model Ws, apparently, when “powered” somehow can subvert machines to the user’s will and, most importantly, empower a Mega Man with the strength to change the world - something we kind of have an objection to, so the fight is on.
Mission 4: Into the Crush
Second Model W detected somewhere in Antarctica. The first Hunter party that was sent was downed and has not reported in a couple hours, presumed MIA. Ashe is called in to investigate. Under the ice we find Atlas, the Mega Man of Fire, and the Model W, and her minion, Bifrost, who want a world where humanity will stop fighting each other while there are dozens of other threats around, and are perfectly willing to hold the world at gunpoint thanks to Model W to make it do so. Needless to say, that seems a thing we disagree on.
(Note: Atlas is not the type to use mooks. She doesn’t even have a stage per se. So putting this together with another canon that provides the mooks for the mission would probably be necessary)
Mission 5: Overload
Third Model W detected, near the waters of a city dock. The entire coast area of the city is sinking and water is rising and robots of all shapes and sizes are attacking and killing people. People are rushing out and panicking and so we have to go in to help with the evacuation. And under the water, the Mega Man responsible waits - Thetis, Mega Man of Water, who is chipper and clearly young and talks of the people dead being sacrifices to Model W like it’s no big thing. Time to fight Thetis and his minion, Chronoforce.
Mission 6: Oriental Sentinels
We have a lead on an installation in the jungle that might have been used by Albert. An investigation team seems like a good plan. Of course, first problem is finding it in the middle of the jungle, and second problem is that the entire goddamn jungle, plants and fauna included, turns out to be cyborg murdermachines, third problem is that twin pseudoroids by the name of Argoyle and Urgoyle aren’t really very keen on letting us in, and fourth problem is that the inside of the place is deathtrap central.
So, you know, happy day at work alright. And in the end it turns out it isn’t even an actual transmitter, it’s just a repeater station. Wonderful. But perhaps the origin of the signal that was repeated could be traced...
--------------Arc Start----------
Mission 7: Dive Into The Truth
...and it can! Inside a volcanic island in the middle of the Pacific (you have to give it to Albert, he knows how to villain right) there is a huge facility, which turns out to be where Albert creates his stuff. There could be some clues in here, so better look around it before blowing it up. At some point we find two maintenance tubes, with clocks and the names of Pandora and Prometheus besides them - apparently Albert keeps them in a short leash by having them go out and need a particular maintenance every few days to avoid betrayals.
And this is where Alber himself appears on the screens and confirms our suspicions, before sending the entire factory at us. After a lot of machine destruction, he walks in himself to deal with us-
- and suddenly, Prometheus and Pandora pop up and murder the everloving shit out of Albert. They followed us. The entire reason for not bothering us for so long is to follow us to find Albert and where he takes them when they deactivate. And now that he’s dead they are going to die in a couple days - if at least free.
So drunk in a mixture of despair, glee, and plain old “fuck the world” feeling, they come at us in a final fight. We take them out, but Ashe refuses to kill them, suggesting that they can perhaps be saved...
...aaaaand the REAL albert pops up and absorbs them, gloating. So that was a body double to keep an eye on those two. And we’ve taken so long that his plan is nearly complete. And the dozens of Model W under the island are waking up. Time to get the hell out of here.
Final Mission: Ouroboros
Welp. So the Model Ws have taken flight. And they have coalesced into some kind of aerial monstrosity - Ouroboros. Any attempt by normal aircraft to get close ends in vaporization. People touched by its humongous shadow scream and die as their negative feelings are used as fuel for the Model Ws. The thing is going to glass the world if nobody stops it.
No prize for guessing who’s on Stopping the Doomsday Weapon duty.
Going in reveals a horrible mess of biomechanical nightmares with a clearly murderous Genius Loci mixed with some corridors fit for a king’s palace. And in one of these we meet Albert, who reveals that Model A means Model Albert - it’s patterned after him. And his A-Trans is more powerful than ours, because he can recreate the dead instead of merely imitate - which he demonstrates recreating all the Pseudoroids we’ve killed.
BOSS RUSH PHASE ONE (Pseudoroids) IS GO
After the fight, we keep going. And who’s there but the Mega Men we spared? Ashe tries to reason with them that Albert is just going to kill them afterwards, but they are adamant in taking out Ashe and then Albert and decide who gets to rule the world between themselves. Yay for helping.
BOSS RUSH PHASE 2 IS GO
Finally, after all that, we manage to make it to Albert’s throne room. which seems to be outside. And in a field of cherry trees with a golden throne that would make the Emperor in 40K nod approvingly. Throne which then turns into a giant mecha hydra and tries to kill us while Albert sits relaxedly inside. And after taking that out, finally Albert gets off his ass and megamerges himself, calling himself the Ultimate Mega Man - and a god.
Final battle, guys. Make it count!
(This is a mookless finale. You have a pile of minibosses, you have a tough final boss, and you have Ouroboros itself constantly trying to murder the players while they’re inside, but no real standard enemies)
Sample post:
http://testrun-box.dreamwidth.org/97027.html